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MNEMONIC/Memoranda MNEMONIC/Memoranda

MNEMONIC/Memoranda

Notes on Creative Technology and Experience Design from the desk of Patrick Snee

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Field Trip

VR World NYC

North America’s largest VR arcade offers a (just) a taste of the state of the art.

… VR World NYC

VMAL Exhibition View
Code Read

Case Study: Virtual Microbes, Part 2

On developing a complex digital exhibit, from prototype to opening day… and beyond.

… Case Study: Virtual Microbes, Part 2

Murmur
Book Report

New Media Installation: Technology in Public Art

A new compendium showcases the visceral impact of immersive media spaces.

… New Media Installation: Technology in Public Art

VMAL Touch Table
Code Read

Case Study: Virtual Microbes, Part 1

The challenges of translating a complex scientific process into a creative, engaging, and accessible museum experience.

… Case Study: Virtual Microbes, Part 1

River of Grass
Field Trip

Frost Museum of Science

Miami’s new science center offers a wide variety of digital media experiences.

… Frost Museum of Science

The Pit
Lab Rat

Black Mirror: Bandersnatch

Black Mirror‘s latest cautionary tale concerns an interactive book within an interactive game within an interactive meta-narrative.

… Black Mirror: Bandersnatch
Blinks Matching Game
Lab Rat

Blinks

Move38’s latest smart toy offers tactile, screen-free digital gaming.

… Blinks

Museum bust
Field Trip

Coriolanus

Robert Lepage’s latest production uses technological spectacle to decipher one of Shakespeare’s most challenging tragedies.

… Coriolanus

micro-ethnography
Book Report

A Designer’s Research Manual

The book’s latest edition gives designers an overview of useful research techniques, but doesn’t quite connect its own dots…

… A Designer’s Research Manual

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Copyright c 2017 Patrick Snee