Memorandum Rules of Attract Loops, Part 2 The first rule of attract loops is: there are no rules…. … Rules of Attract Loops, Part 2
Field Trip ZeroSpace / SuperReal Two NYC technology-based installations offer distinctly different approaches to digital experience design. … ZeroSpace / SuperReal
Lab Rat The Looking Glass Looking Glass Factory’s latest display combines new and old technologies to achieve glasses-free 3D. … The Looking Glass
Code Read Case Study: Virtual Microbes, Part 2 On developing a complex digital exhibit, from prototype to opening day… and beyond. … Case Study: Virtual Microbes, Part 2
Book Report New Media Installation: Technology in Public Art A new compendium showcases the visceral impact of immersive media spaces. … New Media Installation: Technology in Public Art
Code Read Case Study: Virtual Microbes, Part 1 The challenges of translating a complex scientific process into a creative, engaging, and accessible museum experience. … Case Study: Virtual Microbes, Part 1
Noted Noted @ World Maker Faire 2018 A handful of highlights from Make: magazine’s annual craft, creativity, and technology event. … Noted @ World Maker Faire 2018
Memorandum Prototyping Digital Exhibits, Part 2 Simple tools & tactics for prototyping multimedia experiences. … Prototyping Digital Exhibits, Part 2