The first rule of attract loops is: there are no rules….
… Rules of Attract Loops, Part 2
If a digital interactive goes untapped in a forest… someone is still there to see it.
… Rules of Attract Loops, Part 1
Tinker Imagineers’ new book blends monograph and manual in its exploration of the Experience Design process.
… Worlds of Wonder: Experience Design for Curious People
On developing a complex digital exhibit, from prototype to opening day… and beyond.
… Case Study: Virtual Microbes, Part 2
The book’s latest edition gives designers an overview of useful research techniques, but doesn’t quite connect its own dots…
… A Designer’s Research Manual
Simple tools & tactics for prototyping multimedia experiences.
… Prototyping Digital Exhibits, Part 2
Recapping the tours and sessions of the Society for Experiential Graphic Design’s latest conference.
… Noted @ SEGD E&ED, 2018