The first rule of attract loops is: there are no rules….
… Rules of Attract Loops, Part 2
If a digital interactive goes untapped in a forest… someone is still there to see it.
… Rules of Attract Loops, Part 1
Tinker Imagineers’ new book blends monograph and manual in its exploration of the Experience Design process.
… Worlds of Wonder: Experience Design for Curious People
Three small museums, each with a unique set of eccentricities, set up shop in New York City.
… NYC Micro-Museum Sampler
AMNH’s latest exhibition uses big media to complement its big subject….
… T. rex: The Ultimate Predator
On developing a complex digital exhibit, from prototype to opening day… and beyond.
… Case Study: Virtual Microbes, Part 2