Memorandum Rules of Attract Loops, Part 2 The first rule of attract loops is: there are no rules…. … Rules of Attract Loops, Part 2
Field Trip ZeroSpace / SuperReal Two NYC technology-based installations offer distinctly different approaches to digital experience design. … ZeroSpace / SuperReal
Memorandum Rules of Attract Loops, Part 1 If a digital interactive goes untapped in a forest… someone is still there to see it. … Rules of Attract Loops, Part 1
Field Trip Moesgaard Museum The Moesgaard Museum uses technology and theatricality to bring Stone Age history to life. … Moesgaard Museum
Field Trip LEGO House The “Home of the Brick” augments visitor creativity and play with just a touch of technology. … LEGO House
Book Report Worlds of Wonder: Experience Design for Curious People Tinker Imagineers’ new book blends monograph and manual in its exploration of the Experience Design process. … Worlds of Wonder: Experience Design for Curious People
Field Trip NYC Micro-Museum Sampler Three small museums, each with a unique set of eccentricities, set up shop in New York City. … NYC Micro-Museum Sampler
Field Trip T. rex: The Ultimate Predator AMNH’s latest exhibition uses big media to complement its big subject…. … T. rex: The Ultimate Predator
Code Read Case Study: Virtual Microbes, Part 2 On developing a complex digital exhibit, from prototype to opening day… and beyond. … Case Study: Virtual Microbes, Part 2