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MNEMONIC/Memoranda MNEMONIC/Memoranda

MNEMONIC/Memoranda

Notes on Creative Technology and Experience Design from the desk of Patrick Snee

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Tag: technology

USS Intrepid Interactive
Memorandum

Rules of Attract Loops, Part 2

The first rule of attract loops is: there are no rules….

… Rules of Attract Loops, Part 2

SuperReal floral
Field Trip

ZeroSpace / SuperReal

Two NYC technology-based installations offer distinctly different approaches to digital experience design.

… ZeroSpace / SuperReal

Memorandum

Rules of Attract Loops, Part 1

If a digital interactive goes untapped in a forest… someone is still there to see it.

… Rules of Attract Loops, Part 1

Moesgaard stone age
Field Trip

Moesgaard Museum

The Moesgaard Museum uses technology and theatricality to bring Stone Age history to life.

… Moesgaard Museum

journey
Book Report

Worlds of Wonder: Experience Design for Curious People

Tinker Imagineers’ new book blends monograph and manual in its exploration of the Experience Design process.

… Worlds of Wonder: Experience Design for Curious People

Bubblegum Rabbit
Lab Rat

The Looking Glass

Looking Glass Factory’s latest display combines new and old technologies to achieve glasses-free 3D.

… The Looking Glass

exhibition view
Field Trip

T. rex: The Ultimate Predator

AMNH’s latest exhibition uses big media to complement its big subject….

… T. rex: The Ultimate Predator

marquee
Field Trip

VR World NYC

North America’s largest VR arcade offers a (just) a taste of the state of the art.

… VR World NYC

VMAL Exhibition View
Code Read

Case Study: Virtual Microbes, Part 2

On developing a complex digital exhibit, from prototype to opening day… and beyond.

… Case Study: Virtual Microbes, Part 2

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Copyright c 2017 Patrick Snee