Memorandum Rules of Attract Loops, Part 2 The first rule of attract loops is: there are no rules…. … Rules of Attract Loops, Part 2
Field Trip ZeroSpace / SuperReal Two NYC technology-based installations offer distinctly different approaches to digital experience design. … ZeroSpace / SuperReal
Memorandum Rules of Attract Loops, Part 1 If a digital interactive goes untapped in a forest… someone is still there to see it. … Rules of Attract Loops, Part 1
Field Trip Moesgaard Museum The Moesgaard Museum uses technology and theatricality to bring Stone Age history to life. … Moesgaard Museum
Book Report Worlds of Wonder: Experience Design for Curious People Tinker Imagineers’ new book blends monograph and manual in its exploration of the Experience Design process. … Worlds of Wonder: Experience Design for Curious People
Lab Rat The Looking Glass Looking Glass Factory’s latest display combines new and old technologies to achieve glasses-free 3D. … The Looking Glass
Field Trip T. rex: The Ultimate Predator AMNH’s latest exhibition uses big media to complement its big subject…. … T. rex: The Ultimate Predator
Field Trip VR World NYC North America’s largest VR arcade offers a (just) a taste of the state of the art. … VR World NYC
Code Read Case Study: Virtual Microbes, Part 2 On developing a complex digital exhibit, from prototype to opening day… and beyond. … Case Study: Virtual Microbes, Part 2